Shipped
Assetto Corsa Competizione
Full haptic support with data-driven suspension tuning, per-corner wheel slip, and Simple / Advanced suspension modes. Shipped in v0.3.0.
Shipped
Assetto Corsa
All effects working — suspension, kerbs, ABS, wheel slip, engine rumble, and gear change. Self-calibrating tyre radius for ABS detection. Shipped in v0.4.2.
Shipped
Le Mans Ultimate
Full haptic support via LMU's native shared memory API. All seven effects including dual-band suspension and wheel slip. No third-party plugin required. Shipped in v0.5.0, completed in v0.6.002.
Shipped
Assetto Corsa EVO
Full haptic engine reading Kunos native shared memory tied to the render frame rate. All seven effects including native ABS detection and automatic EV engine suppression. Shipped in v0.6.003.
Shipped
Assetto Corsa Rally
AC Rally is the sixth supported sim with all seven effects, calibrated from on-track logs across both tarmac and gravel surfaces. Dedicated rally tuning means it works well out of the box. Shipped in v0.6.104.
Shipped
Simagic HPR pedal haptics
Native USB integration with the Simagic HPR motors on the MAIRA pedal line (P500, P700, P1000, P2000). Each pedal gets its own effect mapping driven directly from sim telemetry. No SimHub required. Shipped in v0.6.104.
Shipped
Per-effect audio shaping
Each effect has its own waveform (sine, square, sawtooth, noise), harmonic count, harmonic decay, and priority rank. Priority-based ducking automatically pulls back lower-ranked effects when the mix gets crowded. Shipped in v0.6.104.
Shipped
Spatial engine rumble
Engine vibration oscillates left-to-right based on torque reaction and shifts front-to-back with throttle load. The engine physically moves around the rig instead of being identical across all four shakers. Shipped in v0.6.104.
Shipped
Wheel slip effect — all sims
Per-corner wheel slip feedback for every supported sim — feel oversteer, understeer, and tyre slides through the shakers with per-corner sensitivity control.
Shipped
Zone-based output — up to 8 channels
The fixed 4-corner model has been replaced with a flexible zone system. Name up to 8 shaker locations, map them to audio channels, and route individual effects to specific zones. Shipped in v0.5.0.
Shipped
Multiple audio interfaces simultaneously
Assign different output zones to different audio devices — for example, run front shakers through one card and rears through another. Shipped in v0.5.4.
Shipped
Profile save, load & cloud sharing
Save named effect profiles per sim, export as .tiprofile files, and browse or upload community profiles directly from the app. Ctrl+S saves instantly. Shipped in v0.5.0.
Shipped
Audio device setup wizard
A guided 3-step wizard on first run filters devices to ASIO and WDM-KS, recommends ASIO, and explains the latency difference. Accessible any time from the device section. Shipped in v0.5.0.
Shipped
Latency measurement tool
Measure actual audio roundtrip latency using a loopback cable. Compares measured vs driver-reported latency so you can verify exactly what your hardware delivers. Shipped in v0.5.3.
Shipped
GPU-accelerated rendering
The entire UI has been migrated from GDI+ (CPU) to Direct2D (GPU). Every window, dialog, and panel renders through hardware-accelerated swap chains with per-monitor high-DPI support. Shipped in v0.6.003.
Shipped
Hold-to-test & per-sim profiles
Test each effect directly without being on track. Per-sim effect profiles save independently — switch sims and your tuning follows.