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Assetto Corsa Rally support
AC Rally is now the sixth supported sim, joining iRacing, ACC, AC, AC EVO, and LMU. All seven effects are live -- road texture, suspension impacts, kerbs, engine rumble, ABS, gear changes, and wheel slip -- with rally-specific tuning calibrated from on-track logs across both tarmac and gravel surfaces.
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Simagic HPR pedal haptics support
Native USB integration with the Simagic HPR pedal haptic motors (P500, P700, P1000, P2000). Each pedal gets its own effect mapping driven directly from sim telemetry -- brake gets ABS, suspension, road, and engine; throttle gets wheel slip, engine, suspension, road; clutch gets gear change, engine, suspension, road. No SimHub required.
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HPR Pedal Haptics card & per-pedal volume sliders
A dedicated HPR card on the main panel showing connection status, device model, and a hold-to-test button. Per-pedal volume sliders appear in the right rail when an HPR device is detected, with greyed-out controls when disabled so you can see what's available.
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Pedal section in Zone Setup
Zone Setup now includes a dedicated pedal section with per-pedal enable toggles, volume knobs, and a device model label. Pedal haptics can be pre-configured even without the hardware connected so your settings carry over once you plug it in.
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Per-effect waveform selection
Each effect (road, suspension, kerb, engine, ABS, gear, slip) now has its own waveform setting. Choose between sine, square, sawtooth, or noise to change the character of each sensation independently.
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Per-effect harmonics
Add harmonics to any effect with control over harmonic count and decay rate, making effects feel brighter or more aggressive. Engine defaults to 1 harmonic for a fuller sound, others start clean.
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Priority-based ducking
When total output gets high, lower-priority effects automatically pull back to keep the mix clean and prevent shaker overload. Set priority per effect so the sensations that matter most to you always come through clearly.
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Advanced effect settings panel
Each effect card has a new Advanced button that opens a per-effect settings panel with controls for waveform, harmonic count, harmonic decay, and priority. Dial in exactly how each effect should sound and behave.
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Spatial engine rumble
Engine vibration is no longer identical across all four shakers. It now oscillates left-to-right based on torque reaction and shifts front-to-back with throttle load. At low RPM the rocking is slower and deeper, at high RPM it tightens up. If you're running four shakers, you'll feel the engine physically move around the rig. Works across all sims.