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Check for updates whenever you want
Both apps now have a Check for updates button. It is also the only way back to a version you once pressed Skip on.
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A full user manual, starting with first time setup
Setup Guide now opens a complete manual on the website, on a walkthrough that takes you from a fresh install to feeling your first kerb. The rest covers every effect, every screen, and worked setups for rigs from one shaker to eight.
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The phone companion, rebuilt
Master volume is now one big dial you turn with your thumb, sized to be read from the couch. Every effect gets its own screen carrying the same volume, frequency and sensitivity you have on the PC.
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Mute your whole rig from your phone
One tap silences the shakers and the pedals together, and a second tap brings everything back exactly as it was.
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Test an effect from your phone
Hold the test button on any effect screen and you feel that effect, the same as holding Test on the PC.
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The spotter, alerts and coach can speak your language
German, French, Spanish, Italian, Portuguese, Japanese and Chinese as well as English. Pick it under Voice language on the Spotter, Alerts or Coach overlay, separately from the app's own language.
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A Menu button, and every screen explained before you open it
The row of buttons across the top is now a single Menu button, with a plain sentence next to each screen saying what it is for. Screens open inside the app instead of a window covering everything.
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Shakers: one page for your whole rig
Setting up a shaker used to mean two windows that described the same thing, both drawing sixteen rows whether you owned sixteen shakers or two. There is now a single Shakers page listing only the shakers you actually have, one row each, with everything about the selected one on the right: what it is plugged into, which wheels feed it, what it feels, how loud it is, where it sits, and how it is corrected. Zone Setup and Effect Routing are untouched and still work exactly as before.
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Draw your own rig and place your shakers on it
Click an output to make it buzz, drag it onto a top-down picture of your rig, and drop it where you feel it. The map then doubles as a picker: click a shaker on it to select that one and hear it on its own.
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Console view: the whole rig at once
A mixing desk view with one strip per shaker: its socket, every effect feeding it in its own colour, a fader, a live meter, and whether that shaker still has headroom or is being turned down to fit.
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A walkthrough of the Shakers page, the first time you open it
The page dims and lights up one part at a time with a short explanation beside it, pointing at the real page rather than a picture of one. Skip leaves at any point, and Setup guide in the top right corner brings it back whenever you want it.
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Hover anything on the Shakers page to find out what it does
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Correction for the shaker itself
Most shakers are loud at one particular frequency. Pick your shaker from the list and Track Impulse places a starting correction at the frequency that model resonates at, then you set how deep it goes by feel. It is stored with your hardware, so loading a shared profile never overwrites it.
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Feel checks
Short loops of what an effect does when it is really happening, so you can sit still and turn a knob until it feels right instead of driving and trying to remember afterwards. Run one on a single shaker, or on the whole rig at once from the console view.
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Character and tone on every effect
Each effect's Advanced Settings now has Drive, Texture and Punch, plus three tone bands. Drive squashes the peaks so a small hit still reads as a hit, Texture blends grit under the tone, and Punch sharpens the first moments of a hit so it cracks instead of swelling.
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Pedals now have their own screen
Switching each pedal on, its volume, its test button and which effects reach it used to be spread across two places. They are now one Pedal Setup screen.
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Simsonn haptic pedals now supported
Plug the control box in and your pedals appear on the Pedal Setup screen like any other set. Works with VAM, VAM Neo and VAM Pro motors.
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RaceRoom support
All seven effects, including a per-wheel kerb effect that fires only when a tyre is actually on a rumble strip. The overlays work too, and nothing needs setting up in the game.
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Choose what the coach talks to you about
The Coach overlay's settings now group everything it coaches on under seven headings, from braking and entry through to steering and consistency. Switch off a whole heading, or any single tip under it, so you can keep "braking too early" while dropping "not braking hard enough". Performance Review still reports everything it finds, whatever you switch off here.
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Tell the coach how much to say
A new slider sets how much the coach talks. Your corners are ranked by what each one costs you, and the slider decides how far down that list it goes: at the low end you only hear about your worst corner, at the high end you hear about anything big enough to be real. A panel underneath shows what your setting works out at on the laps you have just driven.
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The coach now shows where your time goes, habit by habit
The Coach tab opens with a skill budget: what each driving habit costs you across the lap, how many corners it shows up in, whether it is shrinking or growing, and your lap time if you fixed that one habit alone.
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Practise one corner at a time with the new Training overlay
Every habit has a PRACTISE button that loads a drill for your costliest corner: one target, a pass or miss after every attempt, and a streak that carries over between sessions. The coach goes quiet while a drill is running.
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See what following other cars costs you
The Sectors page now compares your pace in clean air against your pace stuck in traffic: the lap time difference, the total time lost over the session, and where it hurt most.
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A balance readout on the Live Coach
A new chip shows whether the car is pushing wide or stepping out, live. When the same end keeps locking first it also suggests which way to move your brake bias, as a direction only.
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Oval sessions get their own coaching report
On an oval the Coach tab reports by run instead of by corner: how tight your entry line is lap after lap, your lift and time back to full throttle, your lap times against the tyre wear curve, and clean air against dirty air.
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The coach now remembers your best-ever time through every corner
Your own fastest time through each corner, across everything you have ever driven there, now sits alongside the comparison lap. The end-of-stint card points out the corner you are furthest off your own best.
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The coach now spots a wandering brake point
If your braking point at a corner moves around from lap to lap, the review coach says so and tells you how far, so you can pick a fixed marker.
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The coach now catches fast corners driven like slow ones
Pinching the car to a sharp minimum speed where the comparison lap rolls through carrying speed is its own mistake. The review coach now recognises it and says which way to fix it.