v0.6.105
May 2026
Latest
Fixed
Minor stability and polish fixes A small follow-up release with bug fixes and minor refinements on top of v0.6.104.
v0.6.104
May 2026
Stable
New
Assetto Corsa Rally support AC Rally is now the sixth supported sim, joining iRacing, ACC, AC, AC EVO, and LMU. All seven effects are live -- road texture, suspension impacts, kerbs, engine rumble, ABS, gear changes, and wheel slip -- with rally-specific tuning calibrated from on-track logs across both tarmac and gravel surfaces.
Simagic HPR pedal haptics support Native USB integration with the Simagic HPR pedal haptic motors (P500, P700, P1000, P2000). Each pedal gets its own effect mapping driven directly from sim telemetry -- brake gets ABS, suspension, road, and engine; throttle gets wheel slip, engine, suspension, road; clutch gets gear change, engine, suspension, road. No SimHub required.
HPR Pedal Haptics card & per-pedal volume sliders A dedicated HPR card on the main panel showing connection status, device model, and a hold-to-test button. Per-pedal volume sliders appear in the right rail when an HPR device is detected, with greyed-out controls when disabled so you can see what's available.
Pedal section in Zone Setup Zone Setup now includes a dedicated pedal section with per-pedal enable toggles, volume knobs, and a device model label. Pedal haptics can be pre-configured even without the hardware connected so your settings carry over once you plug it in.
Per-effect waveform selection Each effect (road, suspension, kerb, engine, ABS, gear, slip) now has its own waveform setting. Choose between sine, square, sawtooth, or noise to change the character of each sensation independently.
Per-effect harmonics Add harmonics to any effect with control over harmonic count and decay rate, making effects feel brighter or more aggressive. Engine defaults to 1 harmonic for a fuller sound, others start clean.
Priority-based ducking When total output gets high, lower-priority effects automatically pull back to keep the mix clean and prevent shaker overload. Set priority per effect so the sensations that matter most to you always come through clearly.
Advanced effect settings panel Each effect card has a new Advanced button that opens a per-effect settings panel with controls for waveform, harmonic count, harmonic decay, and priority. Dial in exactly how each effect should sound and behave.
Spatial engine rumble Engine vibration is no longer identical across all four shakers. It now oscillates left-to-right based on torque reaction and shifts front-to-back with throttle load. At low RPM the rocking is slower and deeper, at high RPM it tightens up. If you're running four shakers, you'll feel the engine physically move around the rig. Works across all sims.
Improved
LMU ABS reworked Completely rebuilt using a three-layer detection system calibrated from real on-track data, with bias correction for RWD drivetrain coasting offsets. Zero false triggers, and the effect now scales with how hard the ABS is actually working rather than a simple on/off pulse.
Fixed
Release notes & update dialogs no longer render blank Release notes and update notification dialogs were rendering blank when notes contained line breaks. Multi-line release notes now display correctly.
Double "v" prefix in release note headers Release note headers were showing "vv0.6.103" instead of "v0.6.103". Now displays correctly.
Zone Setup dialog clipping the Clutch pedal row The bottom of the Zone Setup dialog was cutting off the Clutch pedal controls. Dialog now sizes correctly to fit all pedal rows.
v0.6.103
May 2026
Stable
Improved
WDM-KS latency readout The latency figure shown in the header for WDM-KS streams now shows estimated total pipeline latency (buffer period plus driver overhead) labelled "Estimated", so it's clear what you're looking at and why the number is higher than an ASIO equivalent.
Fixed
New user link on the licence screen A clickable "New user? Visit track-impulse.com/download" link on the sign-in screen so first-time users don't have to go hunting for the download page.
Device Wizard issues Mulitple device selection and testing issues were reoslved which were preventing some devices from being shown in the devices list.
Licence screen layout overhauled Crash on first launch in standalone mode fixed - brushes weren't initialised before the licence dialog opened. The wordmark, heading, and subheading are now properly sized. The EKG sweep animation no longer overlaps the wordmark or runs edge-to-edge off the panel.
Console window close button disabled Clicking the X on the debug console was terminating the whole process. The close button is now removed from the console window so it can't be accidentally closed mid-session.
Dialogs now centre correctly when launched at startup Dialogs that open before the main window exists (like the licence screen) were positioning relative to a null parent and ending up off-screen on some setups. They now centre on the primary monitor.
v0.6.100
Apr 2026
Stable
New
Fully rebuilt UI Every dialog has been rebuilt from scratch - device wizard, zone setup, channel routing, profiles, update notifications, and the licence screen. Crisper text, consistent dark styling, and smoother interactions throughout.
Accent colour themes Nine colour themes to choose from in Settings: TI Rosso (the original red), Hemi Plum, Ruf Yellow, Estoril Blue, British Racing Green, Championship White, and more. Changes apply live across the whole interface.
Card density setting Three card sizes in Settings - named after cars because why not. Suzuki Cappuccino fits more on screen, GR86 is the default, BMW M5 gives you extra breathing room. Useful if you run TI on a smaller display or at a distance from your rig.
Motorsport-style effect enable buttons The numbered toggle on each effect card has been replaced with a round illuminated start/stop button. Accent-filled ring when on, muted ring when off. Same hit area, cleaner look.
Improved
Lower CPU when idle or minimised The app now uses a much slower refresh rate when no sim is connected, and skips rendering entirely when minimised. Should be near-zero CPU when sitting in the background between sessions.
Fixed
ASIO latency display showing wrong value The latency number in the header was showing roughly 3x the actual buffer latency. A 64-sample/48kHz buffer now correctly shows ~1.3ms instead of ~3.5ms.
App going behind other windows when closing dialogs Closing the device wizard, routing dialog, or zone setup was sometimes sending TI behind the sim window. Fixed - focus returns to TI after every dialog close.
Update notification appearing repeatedly The update available popup was re-appearing on every timer tick instead of showing once. It now appears once per session.
v0.6.004
Apr 2026
Stable
New
Per-effect-per-zone volume control in Channel Routing Set exactly how much of each effect reaches each zone with fine-grained sliders. Right-click to mute/unmute, double-click to reset, scroll wheel for fine adjustment. Old profiles auto-migrate.
Save/Load in Channel Routing Save and Load buttons added to the Channel Routing dialog footer.
Channel Routing help text Muted help text below the header explaining drag, right-click, scroll wheel, and double-click interactions.
Profile stepper arrows Arrow buttons in the toolbar now cycle through all saved profiles for the current sim.
Global hotkey Alt+Shift+T (configurable in Settings) to show or hide Track Impulse from any app.
Return to Sim button Quick minimise button in the bottom bar with a hint showing your configured hotkey.
VR auto-minimize Detects SteamVR and minimises Track Impulse automatically after 10 seconds. Toggle on or off in Settings.
LMU vehicle name detection Vehicle name is now read from telemetry each frame for future per-car tuning.
Improved
Refreshed UI design Textured panel backgrounds, wider landscape effect icons that double as on/off toggles with hover glow and press feedback, activity strip and glow border removed for a cleaner card design, and a fixed 1080x1080 window with no more resize quirks.
Lower CPU usage Console updates at 2Hz instead of 30Hz when a sim is connected.
Console warning dialog A confirmation dialog now appears before opening the debug console, with a "don't show again" option.
Fixed
AC EVO wheel slip retuned Retuned from GT3 and GR86 edge-of-grip driving. Lockups and spins no longer produce extreme spikes.
AC EVO ABS rewritten Now tracks real per-wheel ABS cycling from telemetry instead of a synthetic pulse.
LMU bias calibration improved Braking transients no longer absorbed as false zero-points. More stable convergence.
LMU engine rumble frequency fixed Now sweeps smoothly from idle to redline instead of scaling incorrectly.
LMU ABS significantly improved Per-class slip thresholds: GT3/GTE get a tight, precise feel while LMP/Hypercar get a raw, aggressive feel matching their crude or absent ABS systems. Fixed an issue that was crushing output to a fraction of the slider value.
Save As dialog text overflow fixed Profile name length capped to 31 characters to prevent text wrapping.
v0.6.003
Apr 2026
Stable
New
Assetto Corsa EVO support AC EVO is now the fifth supported sim. Full haptic engine reading native shared memory at the render frame rate with all seven effects: road texture, suspension impact, kerb, engine rumble, ABS, gear change, and wheel slip.
AC EVO electric vehicle detection Engine rumble is automatically suppressed for electric cars. The console shows an [EV] or [ICE] indicator so you can see what was detected.
AC EVO native ABS detection ABS feedback uses Kunos' own ABS active flag directly rather than estimating slip from wheel speeds. Cleaner activation with no false triggers.
Improved
GPU-accelerated rendering The entire UI has been migrated from GDI+ (CPU) to Direct2D (GPU). Every window, dialog, and panel now renders through hardware-accelerated swap chains. Smoother resizing, sharper bitmap scaling, and lower CPU usage.
High-DPI display support Per-monitor DPI awareness so the UI scales correctly on high-resolution displays and multi-monitor setups with mixed scaling.
Dark scrollbars Scrollbars in the card panel and settings dialog now match the dark theme instead of appearing as bright Windows defaults.
Settings dialog is now resizable Drag any edge to resize the settings window. Scroll range and layout adjust automatically. Minimum size 400x500.
Cleaner upgrades The installer now silently preserves your licence and profiles while cleanly replacing all other files. No more manual prompts during upgrades.
Fixed
Device wizard API selection restored The previous wizard rewrite had dropped the per-device audio driver toggle, forcing ASIO on dual-API devices with no way to select WDM-KS. The API row is back on step 2 when the device supports both.
Device wizard remembers your API choice Reopening the wizard now shows the API you previously selected instead of always defaulting to ASIO.
Effect meters fixed for multi-device setups If you use two audio interfaces, the effect level meters were only showing output from the last device. They now show the combined peak across all devices.
Wizard channel test buttons match actual channels Step 3 of the device wizard now reads back the actual opened channel count after fallback, so per-channel test buttons always match what the device is actually doing.
Legacy config fields removed Cleaned up duplicated audio settings that could cause stale values on startup. The device configuration now reads from a single source.
v0.6.002
Apr 2026
Stable
New
LMU dual-band suspension Suspension feedback for Le Mans Ultimate is now split into two bands: slow suspension captures body roll and heave, while fast suspension detects sharp hits with sustained detection and additive kerb boost. Per-class dynamic scaling adjusts for Hypercar, GT3, and other car types.
LMU wheel slip Wheel slip is now fully working for Le Mans Ultimate. Feel sustained slides, snap oversteer, and understeer through the shakers. Uses steer-to-yaw calibration and a yaw amplifier for natural-feeling feedback.
Improved
LMU defaults updated from on-track tuning All LMU effect defaults have been revised from logged data across multiple cars and circuits. Dual-band suspension enabled by default. Road Texture and Wheel Slip cards now visible in the GUI.
LMU added to Advanced mode LMU now supports the dual-band suspension toggle on the suspension card, matching ACC and AC behaviour.
v0.6.0
Apr 2026
Stable
New
Singer-inspired gauge UI All effect knobs have been replaced with high-resolution bitmap dial faces in three styles (Volume, Frequency, Sensitivity), each with a red needle and machined hub cap. Cards now have a bevelled gradient background inspired by CNC-machined metal panels.
Bitmap toggle switches The old drawn toggle switches have been replaced with rocker switch bitmaps for a more tactile look.
Click-to-set on dials Click anywhere on a dial face to jump directly to that value. No need to drag from the current position.
Value readout inside dial The current value and unit are now displayed inside the dial face at the bottom centre, replacing the external label for a cleaner layout.
Improved
Gear Change simplified to 2 knobs The duration knob has been removed from the Gear Change card. Duration is now fixed at 7ms for a consistently snappy response.
Frequency minimum raised to 15Hz All frequency dials now start at 15Hz to match the dial face artwork and stay within the useful bass shaker range.
v0.5.6
Apr 2026
Stable
New
Redesigned licence dialog The activation and onboarding screen has been rebuilt with a motorsport-styled design, clearer beta access messaging, and an improved success state layout.
Fixed
Titlebar latency not updating after device change The latency display in the titlebar and status panel was not refreshing after selecting a different device in the wizard.
Device wizard cleanup on device removal Removing a device in the wizard was not clearing its ASIO CLSID or remapping zones, which could leave stale config behind.
Keyboard shortcuts blocked by card panel Keyboard shortcuts were being swallowed when the effect card panel had focus instead of passing through to the main window.
Tray icon click restoring correctly A message ID collision was causing tray icon clicks to trigger the update banner instead of restoring the window.
Dialog flicker on wizard, routing, and zone setup Several dialogs had a subtle flicker caused by alpha bleed-through in the back buffer. Corrected by switching to an opaque pixel format.
Community profile downloads working correctly Downloading a shared community profile was failing due to a double-nested JSON path. Also fixed the upload field names.
Config file section header restored A missing [Config] section header in the INI file was causing some global settings to be silently ignored on load.
v0.5.5
Apr 2026
Stable
New
Redesigned UI The entire interface has been rebuilt with a motorsport-inspired card layout, custom GDI+ knobs, toggle switches, and vector icons. Each effect gets its own card with controls inline.
Improved
Effect level meters Right-click the main window to hide the meters panel. Keep it tidy, pull it up when you need it.
v0.5.4
Apr 2026
Stable
New
Multiple audio interfaces supported simultaneously You can now assign different output zones to different audio interfaces. Run your front shakers through one card and your rears through another. Configure it in the device setup wizard.
Improved
Device wizard warns when two ASIO devices are selected If you select two ASIO devices in the setup wizard, a clear warning explains that only one ASIO device can output at a time and suggests switching one to WDM-KS.
v0.5.3
Apr 2026
Stable
New
Measure Latency button A new button in the GUI lets you measure your actual audio roundtrip latency using a loopback cable. Compares measured vs driver-reported latency so you can see exactly what your hardware delivers.
Improved
Accurate latency display The latency shown in the console and GUI now correctly reflects buffer size plus driver pipeline delay. ASIO shows buffer-only latency, WDM-KS includes the additional driver overhead.
Updated iRacing default tuning Revised default values for wheel slip sensitivity, ABS frequency, and wheel slip frequency based on extended testing. Existing profiles are not affected.
v0.5.2
Apr 2026
Stable
New
Settings dialog with setup guide A new settings gear button opens a dialog with a startup guide for new users and a "What's New" summary after version updates. Includes tips on effect priorities and how to get the best feel from your shakers.
iRacing wheel slip effect Wheel slip is now available for iRacing. Feel oversteer, understeer, and tyre slides through your shakers with a per-corner sensitivity slider to dial in the response to your preference.
Zone wizard volume sliders The Setup Shakers wizard now includes per-zone volume sliders, synced with the main GUI sliders in real time. Easier to balance your shakers during initial setup.
Improved
LMU ABS detection improved More accurate per-wheel lockup detection using a self-calibrating system that adapts to each car automatically.
Updated iRacing default tuning Revised default values for several effects based on on-track testing. Existing profiles are not affected.
Brighter label text GUI text brightness increased for better readability when sitting a few feet away in the rig.
Fixed
iRacing slide detection improved Fixed an issue that was reducing the accuracy of oversteer and slide detection in iRacing.
Profiles page loading fixed Resolved an error preventing the cloud profiles page from loading shared profiles.
v0.5.1
Apr 2026
Stable
Improved
ABS effect reworked per sim ABS effects have been reworked across all sims and a bug removed which was causing iRacing to use an older model. Each sim now has its own tuned ABS detection for more accurate feedback under braking.
Close-to-tray now defaults to off Fresh installs no longer minimize to the system tray by default. The option is still available in the right panel if you want to turn it on.
Fixed
Zone volume sliders corrupting visually Adding or removing shaker zones in the Setup Wizard could leave ghost slider graphics on screen. The panel now redraws cleanly after any zone change.
Effect Levels section not moving after zone changes The effect level meters and their header were not repositioning when the number of zone sliders changed, causing overlap. They now sit correctly below however many zone sliders you have.
Zone summary not updating after wizard changes The zone-to-channel hint label below the volume sliders was not refreshing after applying changes in the Setup Wizard. It now updates immediately.
Console text wrapping on all sims The console window was too narrow for its column layout, causing the per-corner output rows to wrap and become unreadable. Widened to fit correctly.
LMU console showing Wheel Slip as active The LMU console was displaying a Wheel Slip row with four columns of zeros, making it look like the effect existed but was broken. It now shows as "n/a" since wheel slip is not yet implemented for LMU.
v0.5.0
Apr 2026
Stable
New
Le Mans Ultimate support LMU is now the fourth supported sim. No third-party plugin required - just enable "Plugins" in LMU Settings > Gameplay. All seven effects supported.
Up to 8 output zones with flexible routing The old 4-channel model (front-left, front-right, rear-left, rear-right) has been replaced with a zone-based system supporting up to 8 named output zones. A new Setup Shakers wizard lets you map each shaker location to an audio channel. A Channel Routing dialog lets you choose which effects play through which zones - for example, send suspension and kerb effects only to corner shakers, or route engine rumble to a seat shaker. Per-zone volume sliders replace the old per-channel sliders.
Audio device setup wizard A guided 3-step wizard now launches on first run to help you select the right audio device. It shows only ASIO and WDM-KS capable devices, recommends ASIO when available, and explains the latency difference. Also accessible any time from the Setup Wizard button in the device section.
Profile save, load, and sharing Save multiple named effect profiles per sim with Save As, Load, and Delete. Export profiles as standalone .tiprofile files to share with others, or import someone else's. Cloud sharing lets you upload your profiles and browse community profiles directly from the app. Ctrl+S saves the current profile instantly.
Minimize to system tray Closing the window now hides the app to the system tray instead of quitting. Right-click the tray icon to Restore or Exit. The console window hides and restores with the main window. A checkbox in the right panel lets you turn this off if you prefer the old close behaviour.
Effect level meters Seven real-time bars in the right panel show exactly what each effect is outputting to your shakers. Green through yellow to red, with fast attack and slow decay so transient hits are clearly visible.
Tooltip hints on effect labels Hover over any effect label to see a short description of what it does and how to adjust it.
Single instance detection Launching the app a second time now brings the existing window to the front instead of opening a duplicate.
Unsaved changes indicator An asterisk appears in the title bar when you have unsaved changes to your profile. Disappears when you save.
Config backup on every save A .bak copy of your config is created automatically before each save. If your config ever gets corrupted, the backup is there.
Taskbar flash on sim connect If the app is minimized to the tray and your sim connects, the taskbar icon flashes to let you know it's running. The tray tooltip also shows the connection status.
Improved
Test buttons now play realistic patterns Hold-to-test buttons have been reworked to play animated patterns instead of a flat buzz. Suspension fires sharp hits, kerb plays rapid-fire rumble strips, engine sweeps through the rev range, ABS pulses like a real system, and wheel slip builds and fades. All patterns respond to your current slider settings in real time.
Existing profiles automatically upgraded Your existing effect profiles are automatically migrated to work with the new zone routing system - all effects default to your four corner zones so everything works the same as before until you customise it.
LMU suspension adapts to car class LMU suspension thresholds now start from a class-appropriate baseline (lower for Hypercar/LMP2, higher for GT3/GTE) and then dynamically scale to match the track surface. Smooth tracks stay sensitive, rough tracks raise the threshold so you feel the big hits without constant noise.
Window size and scroll position remembered The app now opens at the same size, position, and scroll position you left it at. First launch defaults to a smaller, more sensible window height.
Fixed
WDM-KS audio dropouts now recovered automatically If the audio stream stalls or drops out on WDM-KS devices, the app now detects it within 2 seconds and restarts the stream automatically. Up to 3 retries before giving up. Previously a dropout required restarting the app.
No audio output on some ASIO interfaces Fixed an issue that caused some ASIO audio interfaces to receive garbled or silent output.
v0.4.4
Apr 2026
Stable
New
ACC wheel slip sensitivity slider The wheel slip effect now has a sensitivity slider (1-100%) that adjusts how easily tyre slip triggers haptic feedback. Default is 50% - turn it up to feel mild understeer, turn it down if it fires too often. Tuned from extensive logged data across multiple driving scenarios.
LMU groundwork - integration started Le Mans Ultimate integration work began. Shipped in v0.5.0.
Fixed
AC ABS effect constantly buzzing on every car with ABS The app was misreading AC's ABS setting as an active intervention signal, causing a constant buzz during any braking on ABS-equipped cars. Fixed - ABS haptics now only fire when your wheels are actually locking or the ABS system is intervening.
AC ABS not detecting wheel locks on some cars The hardcoded tyre radius used for ABS detection didn't match all AC cars - some cars with smaller tyres would never trigger the ABS effect even during full lockups. Replaced with a detection method that works across all car types.
Channel volume sliders had no effect The per-channel gain sliders were not being applied to the audio output. Adjusting front-left, front-right, rear-left, or rear-right volume now works as expected.
Test buttons not matching slider levels The hold-to-test buttons were playing effects at a fixed intensity instead of using your current slider setting. They now match exactly what your sliders are set to.
AC missing yaw rate, steering torque, and clutch data Some newer data fields from Assetto Corsa were not being read. Effects that depend on yaw rate and steering input now work correctly.
GUI layout breaking when switching between sims Switching between ACC and iRacing with the Advanced suspension toggle enabled could cause missing rows or visual glitches in the effects panel. The layout now reflows cleanly on sim change.
Improved
ACC wheel slip tuned from logged data Wheel slip detection recalibrated from real driving data. The effect no longer fires during normal cornering - only genuine tyre slip events come through.
Fast suspension frequency now sweeps dynamically The fast suspension / kerb effect in ACC and AC now modulates its frequency based on hit intensity - lighter impacts play at a higher pitch, heavier hits at a lower pitch. Gives a more natural, varied feel across different kerb types.
Suspension toggle restyled The Simple/Advanced suspension mode selector for ACC and AC now uses a red square toggle consistent with the rest of the interface, replacing the previous radio button style.
v0.4.3
Apr 2026
Stable
Fixed
iRacing kerb effect not working on mild kerbs Kerbs that don't produce a native rumble signal from iRacing were being ignored because the fallback detection threshold was set far too high. Lowered significantly - mild kerbs and bumpy kerb strips are now felt clearly. The frequency slider also now responds correctly when the sim is providing kerb frequency data.
v0.4.2
Apr 2026
Stable
New
Assetto Corsa fully supported Assetto Corsa is now fully supported alongside iRacing and ACC. All effects are working - suspension, kerbs, ABS, wheel slip, engine rumble, and gear change.
Two suspension modes for AC Assetto Corsa now supports the same Simple / Advanced suspension split as ACC. Advanced mode separates slow suspension (road feel and bumps) from fast suspension (sharp kerb hits and high-speed impacts).
Improved
AC suspension tuned from logged data Suspension sensitivity recalibrated from on-track data. Minor road texture no longer triggers the suspension effect - only real bumps come through. Road vibration handles surface detail separately.
v0.4.0
Apr 2026
Stable
New
ACC suspension effects tuned from extensive on-track logging Suspension sensitivity in ACC has been calibrated from extensive on-track testing across smooth straights, bumpy sectors, painted kerbs, and sausage kerbs - giving the effects accurate thresholds and a wide dynamic range from small bumps through to kerb strikes.
Assetto Corsa support Experimental Assetto Corsa (the original) is now selectable in the sim dropdown. This is an early preview - most effects are not yet working. Not recommended for everyday use; select it if you want to test and report back.
Two suspension modes for ACC ACC now offers a choice between Simple and Advanced suspension. Simple covers the full range in one band - road texture through to sausage kerbs. Advanced splits into two separate effects: a slow suspension channel for road feel, and a fast suspension channel that reacts to sharp kerb hits and high-speed impacts.
Fixed
Console showing wrong suspension and kerb values in ACC The suspension, kerb, and road vibration readouts in the console were being calculated separately from the actual effect engine, using stale constants. They now display the real output values, so what you see in the console matches what your shakers are receiving.
Improved
Simple mode removed - all controls always visible The app no longer has a separate Simple mode. All effect sliders, frequency controls, test buttons, and channel gain are always accessible without needing to switch modes.
v0.3.0
Mar 2026
Stable
New
Assetto Corsa Competizione support ACC is now fully supported alongside iRacing. Select your sim from the dropdown in the app - it switches without a restart.
Hold-to-test buttons for every effect Each effect row in the advanced panel now has a TEST button. Hold it to trigger that effect directly - no need to be in a session to tune your shakers.
Wheel slip feedback (ACC only) When running ACC, a new wheel slip effect fires when your tyres lose grip - separate from ABS, separate from road texture. Hidden automatically when iRacing is selected.
Automatic update notifications When a new version is available, the app will let you know at startup with a prompt to download it.
Fixed
Advanced controls appearing in Simple mode after a restart If you closed the app in Advanced mode, certain controls (Dynamic Sensitivity button, Wheel Slip sliders) were incorrectly showing up when you reopened in Simple mode.
Wheel Slip enabled/disabled state not saving on close Whether you had Wheel Slip turned on or off wasn't being remembered between sessions. It now saves correctly with everything else.
ABS detection not working in ACC The ABS effect wasn't firing correctly in Assetto Corsa Competizione. It now detects wheel lock reliably under braking.
Improved
Wider app window with longer channel volume sliders The right panel was too narrow and the scrollbar was overlapping the volume controls. The window is now wider, the sliders are longer, and everything has room to breathe.
v0.2.0
Feb 2026
Stable
New
Simple and Advanced modes The app now opens in a compact Simple mode with the core controls. Switch to Advanced mode to access per-channel gain, the console, and detailed per-effect tuning.
Per-channel gain sliders Independent volume control for each of the four shaker channels (front-left, front-right, rear-left, rear-right). Available in Advanced mode.
Licensing system Email-based activation with support for up to 3 machines. Free during beta.
Window size and position remembered between sessions The app restores to the same position and mode you left it in.
Fixed
Engine frequency slider not responding correctly The Engine Rumble frequency slider was applying values incorrectly. Now maps accurately across the full range.
ABS display not clearing when off track The ABS indicator in the status panel was staying lit after leaving the track. It now clears correctly.
Kerb effect not zeroing when all four wheels leave the track Kerb/rumble strip feedback was continuing briefly after going fully off track. Corrected.
v0.1.0
Jan 2026
Stable
Initial release
iRacing haptic engine - first release Per-corner output with ~5-19ms end-to-end latency. Six haptic effects: Road Vibration, Suspension Impact, Kerb & Rumble, Engine Rumble, ABS / Wheel Lock, Gear Change.